My Journey Finding a Solid Bowler Deck
Alright, let’s talk about putting together a Bowler deck that actually works. I’ve always had a soft spot for that big purple guy, rolling his rock and just bowling over cheap ground troops. So, I decided I really wanted to make him the star of a deck I could climb with.

First off, I just threw some cards together that seemed like they’d make sense. Bowler, obviously. He’s slow, so I thought, maybe Giant to walk in front? Added some air defense, like Archers, maybe a Mega Minion. Needed spells, so Fireball and Zap went in. And some cheap stuff like Skeletons to cycle faster. Seemed okay on paper.
Took that first version into some battles. Man, it was rough. It felt way too expensive. If they pressured the other lane when I dropped my Giant or Bowler, I was toast. Air attacks, especially things like Minion Horde or Lava Hound, just wrecked me. Mega Minion tried its best, but it wasn’t enough on its own. The synergy just wasn’t there.
Back to the drawing board. Okay, ditch the Giant. Too much elixir tied up in one push. Bowler needs to be the main tank on defense, then maybe support a counter-push. What works well with Bowler’s knockback? Tornado! Pulling stuff into his rock seemed like a killer combo. So, Tornado went in.
Trying Out Control Ideas
With Bowler and Tornado, it started feeling more like a control deck. What’s a good win condition for control? Graveyard popped into my head. Bowler tanks at the bridge, Graveyard spawns skeletons on the tower, Tornado pulls defenders away or into the Bowler’s path. Sounded pretty neat.

So, I started building around that core: Bowler, Graveyard, Tornado.
- Needed cheap defense and cycle: Ice Spirit, Skeletons seemed like the obvious choices. Cheap, distracting, good value.
- Needed a building: Tombstone is great. Spawns skeletons, distracts tanks like P.E.K.K.A. or Prince, fits the theme.
- Needed better air defense: Baby Dragon seemed better than Mega Minion here. Offers splash damage, survives Arrows/Zap, and works okay with Tornado too.
- Needed a big spell: Poison works perfectly with Graveyard, chipping away at the tower and any defenders they drop.
This lineup felt much better instantly. The Bowler + Tornado combo was fantastic on defense, stopping Hog Riders, Elite Barbarians, bridge spam, you name it. Then, if the Bowler survived, dropping Graveyard and maybe Poison on their tower created a serious threat.
Played a bunch of games with this setup. Had to learn the placements, when to use Tornado offensively versus defensively, how to manage elixir. It wasn’t easy at first. Sometimes I’d overcommit, sometimes I’d defend poorly against specific threats like fast air decks if my Baby Dragon was out of cycle. I tweaked it slightly, sometimes swapping Skeletons for Guards if I faced a lot of P.E.K.K.A.s, or Ice Spirit for Electro Spirit for the reset potential.
But the core Bowler, Graveyard, Poison, Tornado, Baby Dragon, Tombstone structure felt really solid. It took a while, lots of tinkering and learning matchups, but this is the Bowler deck I’ve settled on for now. It’s not some magic bullet, you still gotta play well, but it feels strong and reliable in most situations I face. That’s the result of my experimenting, anyway. Feels good when a plan finally comes together after a lot of trial and error.